# 1. Before the first Legacy
Legacy is a reset into another run, so the useful question is not “have I squeezed every possible reward out of run 1?” but “what will make run 2 start cleanly?” The community discussions below repeatedly focus on that second question.
1.1 Finish the actual Legacy prerequisites
The Legacy wiki and Steam's Start of a Legacy achievement both document the same core gate: reach level 99 in all skills. A current 2026 community discussion also describes the Legacy option appearing once all skills reach 99.
- Bring all skills to level 99.
- Then review the Legacy choice and the carryover plan.
- If the live client presents an additional requirement, follow the client rather than an old guide.
1.2 Assume ordinary inventory progress will reset
Community players consistently describe Legacy as a reset, with Inheritance specifically preserving three item stacks. That is enough to justify planning around the carryover, but not enough to turn every other preservation detail into a hard rule. In particular, the Evidence Engine snapshot does not establish a complete “everything that resets” table, so this guide avoids inventing one.
1.3 Practical preparation checklist
| Check | Why it matters | Evidence status |
|---|---|---|
| All skills at level 99 | This is the documented Legacy gate. | Documented |
| Choose the Legacy benefit | Inheritance is the benefit that community documentation describes as keeping three item stacks. | Documented + community-confirmed |
| Decide what you actually want for run 2 | The three carryover slots are limited, so the useful preparation depends on your next-run plan. | Community recommendation |
| Prepare the items you may inherit | Your next-run plan determines whether a carryover item is actually useful. | Community recommendation |
| Do not copy an old loadout blindly | Idle Iktah continues to receive balance and bug-fix updates. | Version-sensitive |
# 2. What Legacy resets and preserves
The community Legacy wiki documents a set of named benefits, including Inheritance, Electricity, Steamboats, Gold Rush, Sawmill, Canning, Rotary Press, Hydraulic Mining, Homesteading, Building Codes, Telegraph, and Arithmometer. The live Legacy menu should be treated as authoritative if it differs from older community documentation.
2.1 What Inheritance does
The community wiki describes Inheritance as keeping 3 item stacks, and multiple first-Legacy discussions repeat the same three-stack rule.
This guide does not build a complete list of other things that may persist. If the live client or a current mechanic page says something survives independently of Inheritance, treat that as a separate mechanic rather than assuming it occupies one of the three slots.
2.2 You do not have to take Inheritance forever
Inheritance is repeatedly recommended by players for an early Legacy because it lets a reset carry useful resources forward. But later Legacy choices are a different question. Recent discussions explicitly compare Inheritance with Arithmometer, Electricity and other perks, and the preferred order changes with play style and what has already been unlocked.
# 3. Inheritance: what should the three slots hold?
There is no evidence-backed universal three-item list. The recurring community candidates are more useful as functions than as a fixed shopping list.
| Candidate type | Why players carry it | When the argument is strongest | Important caveat |
|---|---|---|---|
| Alchemist's Mask with the Spice Lover enchantment | Repeated first-Legacy discussions recommend it as a strong early carryover. | You already have the mask/enchantment and want a broad early-run boost. | Recommendation; exact effect details should be checked in the live client. |
| Book of Mastery / book of writs | Players carry a completed book to preserve its accumulated writ progress. | You are active enough to trigger its benefits repeatedly. | Recent discussions explicitly disagree about its value for less-active players. |
| Seeker's Potions | Repeatedly recommended for the early resource-farming loop. | You have a meaningful stock and plan to farm resources in run 2. | Community recommendation; the discussions give different stock sizes, so this guide does not impose a threshold. |
| Haste Tea | Players carry large stacks for sustained speed. | You prefer a low-attention benefit over repeatedly activated effects. | Community recommendation; exact relative value versus Tidekeeper is disputed. |
| Tidekeeper with black pearls | Frequently discussed as an alternative to tea/book carryovers when the player already has the pearls. | You already have the relevant pearls and want to use Tidekeeper in the next run. | Community recommendation; discussions disagree on when it beats other options. |
| Cedar dugouts / other resource stacks | Some players carry them for early trading/economic loops. | You understand the relevant trader/economic loop and want an aggressive restart. | Community recommendation; not a universal first-Legacy requirement. |
# 4. A conditional choice framework
Instead of asking “what is the best first Legacy loadout?”, ask what bottleneck you want to remove from run 2.
4.1 If you play actively for long sessions
A July 2025 discussion explicitly contrasts the Book of Mastery with less-active options, while later discussions continue to debate it. The practical distinction is activity: a carryover whose value depends on frequent activation makes more sense when you actually play that way.
4.2 If you mostly idle / check occasionally
Haste Tea is repeatedly proposed as an alternative to more active carryovers. Other players prefer Tidekeeper or resource-focused stacks. The useful criterion is how much of the benefit fits your actual play pattern, not whether a Reddit commenter calls an item “meta.”
4.3 If your next run is about farming materials
Seeker's Potions, the Spice Lover mask, and cedar dugouts recur in farming-oriented recommendations. The exact combination varies between players, so the useful takeaway is the function: carry something that accelerates the opening loop you actually intend to run.
4.4 If you already have a strong Tidekeeper
A Tidekeeper with black pearls is a recurring carryover recommendation, but it is not a universal requirement. Recent discussions explicitly compare it with the Book of Mastery, Haste Tea, and Seeker's Potions, with different players favoring different combinations.
4.5 If you do not have any of these prepared
Do not delay the Legacy indefinitely just to manufacture somebody else's loadout. A common theme in first-Legacy threads is that players arrive with different inventories and different activity patterns. Choose the perk first, carry what meaningfully improves your next loop, and accept that the first reset does not need to be perfectly optimized.
# 5. Where should the 50% skill acceleration go?
The Legacy wiki documents five 10% skill-acceleration points; they can be concentrated in one skill or distributed. Community discussions frequently recommend putting the first 50% into Woodcutting, but that is a player recommendation, not a requirement.
| Situation | Reasonable allocation logic |
|---|---|
| You want a simple, widely discussed first-run acceleration | Community players frequently put the bulk/all of the 50% into Woodcutting. |
| You have a specific bottleneck | Concentrate the bonus where the next run's progression is actually constrained. |
| You are deliberately building a broader economy | Splitting points is possible; the wiki documents 10% increments rather than requiring a single-skill investment. |
# 6. Version sensitivity and what not to overstate
Version 1.0.43 includes fixes affecting pre-Legacy item availability and legacy skill-point allocation, among other systems. Steam separately announced version 43 in its public-beta branch. That is enough reason to avoid presenting old community loadouts as permanent rules.
- Documented: reaching level 99 in all skills starts the Legacy flow; five 10% acceleration points are available; the Legacy wiki lists the named benefits.
- Community knowledge: Inheritance being a common early choice; Woodcutting being a common first acceleration; recurring carryover candidates.
- Recommendation: which three items fit your next run.
- Version-sensitive: exact item effects, thresholds, trader inventories, drop behavior, and the relative efficiency of competing loops.
# 7. Sources & community credit
Primary community evidence includes recurring discussions in r/IdleIktah, including a first-Legacy guide discussion, a February 2025 first-Legacy question, and a July 2025 carryover discussion. Recent comparisons include Book of Mastery vs Tidekeeper and a September 2026 second-Legacy thread. The Idle Iktah Legacy wiki was used for the documented Legacy gate, benefit list, and acceleration-point rule. Steam's player guides confirm that Legacy-specific guides exist. The point of this page is therefore not “there is no guide”; it is to organize the recurring first-Legacy decision into an evidence-labeled framework.
Evidence boundary: Reddit recommendations are not treated as engine truth. Where community players disagree, this guide preserves the disagreement instead of selecting a universal winner.