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Part of: Idle Planet Miner beginner hub — what r/IdlePlanetMiner players say about rooms, beams, pink asteroids and time warps.

Idle Planet Miner Pink Asteroids Math & Drop Rate Guide

Player question: How do pink asteroid module bonuses add up in Idle Planet Miner, according to players?

I like these games and play them myself. Complete guides are hard to find online, so while playing I collect community experience from Reddit, add a little of my own notes, and put this site together—hoping it helps. Thank you.

Quick answer

Community Knowledge In the thread “Pink asteroids. Can someone do the math for me?”, u/im_just_thinking reads the base as 0.1, so a +7.5% module is 0.1075, “43/400 chance of getting a pink”; u/No-Thanks4155: “It’s multiplicative so 10% x 7.5% so 10.75%”; u/The__Gerb: they use “tower math”, and on legendary it is 20% (0.12 instead of 0.1), on mythic 30% (0.13) and on anc 40% (0.14).[1]

What is the base chance?

Community Knowledge u/im_just_thinking reads the base pink chance as 0.1,[1] and u/No-Thanks4155 talks about a base of 10%.[1] The corpus does not describe how asteroids appear or what a pink asteroid drops beyond u/im_just_thinking’s remark that it’s “very sucky to not get some really important alloys in your galaxies”, so this guide does not either.[1]

How does the multiplicative ("Tower Math") calculation work?

Community Knowledge The original asker wonders why a card that says +7.5% doesn’t give 17.5%. u/Apprehensive_Use3641 first reads it as “Base of 10% plus 7.5%? … 17.5%. Unless they’re using some of The Tower math, then it’s possibly 10.75%.” u/No-Thanks4155 replies: “It’s multiplicative so 10% x 7.5% so 10.75% at people it’s kind of worthless higher ones become OK since 20% brings it to 12% chance.” Later: “i told you it’s multi not additive so its 10 x .075 not 10 + 7.5 lol.”[1]

What did players say about the tiers?

Bonus on the moduleResulting chance (as players calculate it)Who
+7.5%10% × 1.075 = 10.75%No-Thanks4155, im_just_thinking
Legendary +20%0.12The__Gerb
Mythic +30%0.13The__Gerb
Ancient +40%0.14The__Gerb

Recommendation u/Mellikz: “Most epic tier mods are useless”; “Legendary and onward that % pink chance is a must have.” u/im_just_thinking: it’s the only way to affect the pink chance, and it goes to 20% at legendary, “which isn’t nothing.”[1]

How does Scan Harmonizer compare with Belt Sonar?

Recommendation In “Belt Sonar or Scan Harmonizer” the original poster can’t decide.[2] u/Sordonir: unless you are a real endgame player (D in under 2 hours), “then scan harmonizer is the answer and it’s not even close.” Only when you gain nothing from a drop every two hours could the minimal extra crafting speed from Balor with faster probe scanning (Belt Sonar) be worth anything. u/Yurconale: “I prefer the scan harmonizer. That extra pink asteroid and debris early in a new galaxy can provide a huge jump up.” u/AmphibianSwimming315: “I like the Scan Harmonizer personally.”[2]

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Sources & claim classes

  1. Pink asteroids. Can someone do the math for me? (opens Reddit) — The__Gerb, No-Thanks4155, Apprehensive_Use3641, and Mellikz on multiplicative tower math across module tiers.
  2. Belt Sonar or Scan Harmonizer (opens Reddit) — Sordonir and Yurconale on Scan Harmonizer pink asteroid and early debris utility.

Evidence via Evidence Job consumer pointer under research/pipeline/jobs/idle-planet-miner/. Claim classes defined on this site: Observed Game Fact, Community Knowledge, Recommendation, Version-sensitive. Used on this page: Community Knowledge, Recommendation.