# What most players do and why
Community Knowledge Most players say spend them early. Nearly every reply in the main thread recommends using Charge Magnets now rather than banking them[1][2]. The reasoning repeated by several players: the game scales steeply, so later bombs give more per magnet but upgrades also cost far more, and holding them slows you down by more than the later bonus makes back[1].
Recommendation The usual early target is bomb cap. Players most often name raising bomb cap as the best early use of magnets, ahead of chasing gems[1][2]. How bomb cap and the workshop fit together is covered in the Bomb Cap & Workshop Sequence guide.
# When saving makes sense
Community Knowledge The case for saving is real, but most players think it is outweighed early. A smaller group points out that magnets do get more valuable as your bombs get stronger through later upgrades and new bomb types[1][4]. Most replies agree with that point but add that those upgrades are far off, so waiting for them costs more progress than it gains[1].
Recommendation Save them when you are close to a specific boost or goal. Players who suggest holding some back tie it to being near a major upgrade or a goal you are about to reach[1]. Others use a burst of magnets to finish a near goal faster, such as a statue or gem target (see World Statue Recommendations) or a few extra levels before a prestige (see Prestige & Artifact Tiers)[1][4].
# Bulk-firing and the odds
Community Knowledge Player reports: same expected gain, less variance. Players report firing several hundred magnets at once[3][4][2]. In the thread about firing a whole stack at once, players say bulk-firing does not change the average bomb cap you should expect; it only changes how much the result can swing. Firing in bulk makes the outcome closer to the average, while firing a few at a time leaves more room for both bad and good luck[3]. This page does not test the odds itself.
# Avoid accidental full fires: check the fire multiplier
Recommendation Check the fire setting before you tap. Two of the four threads are about firing an entire magnet stockpile by accident, and the cause in one was a higher fire multiplier still selected when the player meant to fire single shots[3][4]. Another player in those threads mentions often forgetting to check the count before firing[4].
If you are saving magnets for a boost, a quick look at the selected amount before each tap is the simplest way to keep them.
# Scope and limits of this guide
Version-sensitive Synthesized from r/IdleObeliskMiner community discussions. Key operational limits:
- Evidence: four r/IdleObeliskMiner threads; no in-game testing by this site.
- Updates: later balance changes may shift how valuable magnets are at each stage.
- Scope: bomb cap, workshop, statues, challenges and codes are covered in their own guides and only linked here.
← Back to Idle Obelisk Miner main guide · Related: Bomb Cap & Workshop · Prestige & Artifact Tiers · Challenges Guide
u/SpeckledAntelope: “Don't save them too long, as eventually they won't be worth as much, when your bomb caps, bomb recharge, and gem income are all way higher. Use them earlier to get things jump started and enjoy the exponential growth later.” — comment
p6kraz9u/Torebbjorn: “not using them now will probably slow your progress down enough that the extra you will gain in the future does not make up for the slowdown.” — comment
p6evg62u/fweaks: “Some bombs give you more later... but due to inflation, the more they give you is really worth less.” — comment
p6ek7viu/dundiman: “Charge magnets gain more value as your bombs gets stronger (gem chance, d20 stacks) but those are so later in the game that you currently should just use them to increase your bomb cap.” — comment
p6eittzu/jayburd13: “Yes, they’d become more efficient later, but you’ll also get to where you need to be all that much slower.” — comment
p6ehs4zu/AdEnvironmental1632: “If you habe battery bomb and d20 unlocked id say use them and privatize bomb cap over gems unless your close to an upgrade” — comment
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