# What players report about early Poison farming
Community Knowledge The knight’s early minion requirements create friction when stations are upgraded. In early runs, players often face confusion because the knight champion advances from low-tier station spawns such as eye monsters from cupboards and werewolves from altars[1]. As stations are upgraded to higher levels, their output shifts toward higher-tier creatures like bats, which do not contribute to knight summon progress. This mismatch makes the knight feel slow or awkward to summon when higher-tier stations dominate the lair[1].
Community Knowledge Werewolves serve a dual role as summon drivers and combat finishers. Among available options, werewolves receive the broadest consensus for knight farming[1]. Merging werewolves yields two distinct benefits: each merge progresses the knight’s summon threshold, and higher-tier werewolves deal enough concentrated strike damage to eliminate the knight immediately once summoned[1].
Community Knowledge Maintaining a Level 2 Altar and Level 2 Cupboard avoids spawn dilution. To focus resource expenditure purely on knight summons, players recommend purchasing and keeping low-tier duplicate stations[1]. A Level 2 Supply Cupboard is commonly cited as a cheap way to produce eye monsters, while a Level 2 Altar is cited as a cheap way to produce werewolves with less bat dilution than a higher altar[1]. When focusing on knight farming, players place higher-level altars into crate storage until the rune goal is reached[1]. For details on crate management and space preservation, see the Lair Layout Guide.
Community Knowledge Some players also describe a Lectern-fed Altar chain. When the Lectern is unlocked, one reported loop is Level 2 Lectern → Shades → Darkness → Level 2 Altar to keep werewolf production going[1]. This sits beside the more widely repeated Level 2 Altar + Level 2 Cupboard setup rather than replacing it.
Community Knowledge A minority view treats early Poison as already easy to stock. While station management is widely discussed, some players report that Poison accumulates readily with base-tier monsters, or that they end up with more Poison than other runes[1]. The broader thread still treats deliberate Level 2 Altar + Cupboard setups as a practical path when the knight pool feels wrong.
# What players report about trading cheaper runes up into Poison
Community Knowledge Surplus Ice runes accumulate without a direct upgrade path. Early and mid-game play frequently results in large Ice rune stockpiles, while players still want more Poison for progression[2]. Players repeatedly express frustration that the game provides no systematic method to convert these overflowing lower-tier runes upward[2].
Community Knowledge Player conversion proposals reflect desires rather than game mechanics. Discontent with rune stockpiles prompts frequent discussions of hypothetical trade ratios, such as exchanging 100 Ice runes for 25 Poison runes[2]. Community responses clarify that fixed conversion rates do not exist in the game and that generous ratios could undermine developer design by trivializing mid-game resource friction[2].
Community Knowledge Rune trades remain restricted to random merchant offers and trade boxes. The only mechanism for rune exchange in vanilla NecroMerger is the intermittent merchant trade box offering occasional, randomized swaps[2]. Because these appearances are sporadic and cannot be triggered on demand, players cannot rely on trade-ups as a consistent farming strategy, reinforcing the necessity of targeted knight summoning[2].
# Scope and limits of this guide
Version-sensitive Synthesized from r/NecroMerger discussions. Findings represent community experience and player gameplay reports, not official developer formulas.
- Vanilla NecroMerger only: This guide covers official vanilla NecroMerger. It does not cover Idle Game Miner (IGM), IGM+, or other mods.
- Early Poison focus: Covers early Knight summoning and rune trade discussions. Advanced runes such as Blood, Moon, Death, and Cosmic runes involve distinct stations and late-game champions covered in other guides.
- No official trade ratios: Community suggestions regarding trade-up numbers (such as 100 Ice for 25 Poison) represent player discussion, not in-game exchange rates. There is no official fixed rune conversion mechanic.
- Station balance subject to updates: Champion progress percentages, merchant spawn frequencies, and minion tables may adjust with future game patches.
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u/CanopusTheBeetle: “On my second run and confused on how to farm this warrior despite only having early station minions.” — original post
1uudixlu/kyillene: “Werewolves is a good option” — comment
ox2iprlu/Xilyro: “In fact, get a level 2 altar, which will be more efficient for werewolves. Stick your higher level altar in the crate while you grind the knight.” — comment
ox2irv4u/UniquePariah: “Make a werewolf that can 1 shot the knight, then make eye monsters until he drops.” — comment
ox2k7j4u/BraxleyGubbins: “Level 2 supply cupboards are the cheapest method of producing eye monsters, level 2 altars are the cheapest method of producing werewolves” — comment
ox2xn9lu/KIUwUVi: “Lvl 2 Lectern -> Shades -> Darkness -> Lvl 2 Altar” — comment
ox4lqzeu/Quazimortal: “Poison runes are incredibly easy to farm up using 2 base tier monsters.” — comment
ox76ddtu/CanopusTheBeetle: “Weird choices in the sense of " Why does this champions only have minions from low level stations".” — comment
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