# Why start with the Library perk suggestions page?
Community Knowledge When new players ask which perk points are well spent, the repeated first answer is to open the in-game Library rather than invent a shopping list from memory[1]. Replies name Redbrook Library and a Perk Points Suggestions logbook, and note a similar Library page for gold perks so you can check both before spending either currency[1].
Community Knowledge That Library-first habit matches the wider Farm RPG beginner pattern on this site: the main guide already treats Library perk pages as a primary progression aid. This page does not replace those in-game articles—it summarizes how Reddit players use them when ordering point buys[1].
# What should you buy first with perk points?
Community Knowledge Priority over perfection. Players describe the long-term point supply as large enough to cover every point perk eventually, so the practical question is order: which permanent utilities help now, and which can wait[1][2].
Community Knowledge Favor permanently useful buys; be patient on XP. Advisors contrast temporary primers with lasting utilities, and specifically call out Level XP perks as safe to delay. One reply adds that among the four base skills, exploring is the XP line most often still worth earlier attention, citing how much total XP sits between levels 92 and 99[1].
Community Knowledge Point perks vs gold perks. Several players stress that gold-perk choices feel harder because you cannot casually buy everything, and that newer content more often arrives as gold perks (with day-off voucher cited as a rare newer point perk)[1][2]. For gold spending that touches workshop materials, see the Sawmill Silver guide’s notes on the Farm Supply auto-buy perk—without treating gold prices as official tables.
# Which point perks do players regret?
Community Knowledge These are player-reported regrets, not an official skip list from the developers.
- Bait savers and stamina lures: one player says those point spends felt wasted, discovered the Library pages afterward, and used a perk reset to fix the tree[1].
- Stir-all button: another player reports buying stir-all by accident and advises against it, while still valuing taste-all / season-all style helpers[1].
- Broad XP boosters: the same reply suggests avoiding most XP boosters except townsfolk unless you specifically want to rush multiple skills to 99[1].
Recommendation Use those reports as caution flags alongside the Library page—not as a universal blacklist. Preferences differ by how you fish, cook, and level.
# What do players say about Monthly Perk and day-off vouchers?
Community Knowledge In the Monthly Perk thread, a player notices the option while browsing mine-related perks and considers putting points in before month end[3]. Discussion quickly focuses on day-off vouchers and whether they are worth those points.
Community Knowledge Where views diverge. Several players want vouchers to trigger automatically when daily chores are missed at reset, or to cover upcoming days offline; others say daily chores take about a minute or two when you are already logging in, so vouchers feel weak unless they fire without a click[3]. Separate replies note that point perks are easy to forget until a new set of mining perks appears and suddenly matter again[3].
Recommendation If you often miss dailies or travel without access, vouchers may look more attractive; if you clear chores every login, many active players treat them as low priority. This page does not invent official Monthly Perk rules or reward tables—only how players talk about the buy.
# What do late-game players do with leftover perk points?
Community Knowledge Once practical point perks and artifacts for the current tower band are bought, remaining rows are often skill XP buffs. Players in that spot either leave points unused (unhappy with post-99 XP exchange value) or spend into XP anyway—sometimes just to clear the available-points reminder[2].
Community Knowledge Save for future updates or spend now? Opinions split. One camp expects new perks in bulk and hesitates to dump everything into XP; another notes that new point perks have been rare (day-off voucher called out as an exception) while gold perks are more common, so saving a large bank feels unnecessary[2]. A further worry is that XP spends past skill 99 could feel wasted if a higher cap arrives later—again player speculation, not confirmed design[2].
# Scope and limits of this guide
Community Knowledge This is a Farm RPG community guide compiled from r/FarmRPG threads. It answers point-perk buy order, Library suggestions, Monthly Perk / day-off voucher player reports, and leftover-point habits.
- Not covered here: exploration energy drinks (OJ / cider), Trade Chat etiquette, the Sawmill silver production loop itself, cooking / Craftworks deep dives, or Apple Pie routes—those belong on other Farm pages.
- No invented tables: exact point costs, full Library text, and official Monthly Perk schedules are not reproduced here. Open the in-game Library for the authoritative suggestion list.
← Back to Farm RPG main guide · Related guides: Sawmill Silver · Jade & Gold Leaves · Large Nets
u/SubstantialBass9524: “Long term you’ll have enough points for every single one, it’s just about priority. There’s a library page of perk suggestions,” — comment
phyl748u/SubstantialBass9524: “Don’t stress about it too much - gold perks are more difficult since you have to make more hard choices” — comment
phyl748u/ElwinFarm: “make way down to the Redbrook Library with all due speed” / “Perk Points Suggestions” — comment
phynwfiu/tiggonfire: “I wasted perk points on bait savers and stamina lures before I found out about the library pages and had to do a perk reset to fix it.” — comment
phytmsgu/tiggonfire: “I'd consider things that are permanently useful and just be a bit patient on the XP.” — comment
phytmsgu/256473: “the Level XP ones can wait until later” — comment
phywa4qu/256473: “it takes more total XP to go from level 92-99 than it does to reach level 92 in the first place.” — comment
phywa4qu/Inherently-Nick: “I accidentally bought the stir all button, don’t buy that one” — comment
phznq6ku/Inherently-Nick: “I’d avoid any XP boosters except for townsfolk unless you hate mining or farming etc and want to rush 4x99” — comment
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